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101. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Caldor Mansi 1. The current system also rewards "passive" character progression via real-time skill training, also wrong? 2. Considering that EVE is founded on blowing ships up, I would say it makes sense. 3. You seem to ...
- by Hrodgar Ortal - at 2009.09.20 13:07:00
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102. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Lrrp Originally by: Normin Bates I, for one, welcome the new SOV system. All the established alliances will be thrust out of their comfort zone. Hopefully CCP will ignore their whines & tears and follow through. ...
- by Hrodgar Ortal - at 2009.09.20 05:09:00
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103. Balancing Ratting - in Player Features and Ideas Discussion [original thread]
Originally by: rEcKleSsMOnKeY Originally by: Hrodgar Ortal What? There is no problem with rats warping off. It happens at times yes, they come back eventually. Comparing to mining is rather silly, you get money from concord to you...
- by Hrodgar Ortal - at 2009.09.17 16:33:00
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104. Balancing Ratting - in Player Features and Ideas Discussion [original thread]
What? There is no problem with rats warping off. It happens at times yes, they come back eventually. Comparing to mining is rather silly, you get money from concord to your wallet. The miner has to haul, refine and put to market before any profit...
- by Hrodgar Ortal - at 2009.09.17 14:27:00
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105. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: DigitalCommunist I've also heard that one a thousand times, and let me offer a simple rebuttal: If I insisted Hello Kitty themed space Gundams having lightsabre duels be supported to comply with my vision of fun, I fully ...
- by Hrodgar Ortal - at 2009.09.17 07:10:00
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106. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: DigitalCommunist Let me tell you about all about fun, space friend. Fun is not encapsulating character advancement into discretely measurable units called "ships" for people to grind, acquire, rinse and repeat. But most ...
- by Hrodgar Ortal - at 2009.09.17 04:56:00
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107. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Adunh Slavy Originally by: Hrodgar Ortal Your idea was: "Make 0.0 independant of high-sec" "Do this by getting agents so the systems can support more people". So if it is independant of high-sec why would the empir...
- by Hrodgar Ortal - at 2009.09.16 08:40:00
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108. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Fish Hunter Hrodgar 0.0 need higher player densities. The only reason highsec systems can support hundreds of players is missions. As far as wormhole space wormholes are so empty of players its rediculous 1 player can keep a...
- by Hrodgar Ortal - at 2009.09.16 08:33:00
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109. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Adunh Slavy Stuff... Your idea was: "Make 0.0 independant of high-sec" "Do this by getting agents so the systems can support more people". So if it is independant of high-sec why would the empires pay money to you for...
- by Hrodgar Ortal - at 2009.09.16 04:50:00
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110. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Adunh Slavy There was another comment by someone else in regards to the Empire vrs null sec reward; that "npc agents" are unlimited Rat/ISK machines. In empire a system can easily support 100 players hunting rats in miss...
- by Hrodgar Ortal - at 2009.09.15 19:16:00
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111. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Jack Gilligan First off, this intent of allowing "carebear, pvp poor" alliances to exist in sov holding space again. How? Fact of the matter, unless you make the stuff these guys build so impossibly mind numbingly hard and ...
- by Hrodgar Ortal - at 2009.09.15 14:38:00
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112. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
What you need isn't weapons, rather that the ships get better tanks so you can survive for longer than a few sec regardless of faction tank. Basically you need to let hulks etc get a good buffer and at the same time have a decent recharge so you c...
- by Hrodgar Ortal - at 2009.09.15 07:41:00
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113. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Sounds good. The basic idea is to open up 0.0 to more players (having a closed "end-game" is silly) and to make the profit depend on activity rather than passive incomes. However, the big establised 0.0 alliances won't be harmed as much as people...
- by Hrodgar Ortal - at 2009.09.15 07:27:00
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114. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Corporal Smackaho Sorry for being off-topic but I saw some talk about gates and was wondering one thing. Could an alliance hypothetically not pay their gate fees on purpose so that the gates would shut down, and then deploy...
- by Hrodgar Ortal - at 2009.09.15 05:29:00
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115. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: XXXAKTIVE This will make things easier. Outposts could be made destructable. It is not a big deal. Also give the ability to fit outposts with repair modules and guns and hardeners. It would be fun, I assure U About 25 bil...
- by Hrodgar Ortal - at 2009.09.13 04:54:00
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116. [Request] Navy Battlecruisers Please - in Assembly Hall [original thread]
Originally by: darius mclever navy titans navy motherships? And carriers and dreads. Or in more words, just that there isn't any doesn't mean that there has to be.
- by Hrodgar Ortal - at 2009.09.12 16:21:00
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117. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 12/09/2009 14:26:57 It is much easier to claim systems with outposts. For example the outpost built in the system will give SOV to the systems nearby, for example 4 AU or something. And ...
- by Hrodgar Ortal - at 2009.09.12 15:33:00
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118. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Aralis Obviously I'm not happy about this. I don't suppose anyone who understands how 0.0 empires work and is in one is. But that's a given - the patch is obviously designed to make life harder for 0.0 empires. How much hard...
- by Hrodgar Ortal - at 2009.09.12 11:58:00
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119. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Zastrow J Originally by: Aethrwolf There's a point and a possible exploit(?) here. If holding too much space is too expensive, then all the nullsec alliances need to do is make sure all the space that connects to em...
- by Hrodgar Ortal - at 2009.09.12 10:01:00
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120. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Gehnster Edited by: Gehnster on 10/09/2009 14:50:57 Thanks for all the great information! I would also be interested in knowing how this will hopefully allow smaller alliances to get into 0.0 space. Don't think smal...
- by Hrodgar Ortal - at 2009.09.10 15:00:00
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